Advanced Hacking Minigame System [OPEN SOURCE]

Advanced Hacking Minigame System [OPEN SOURCE]

$8.00

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Advanced Hacking System [Standalone | Open Source]


Unlock full control and unlimited customization for your server project with the Open-Source Version of the Advanced Hacking System. This package includes the complete, unobfuscated source code and serves as the perfect foundation for developers and discerning server owners.

This script is 100% Standalone and compatible with any framework (ESX, QBCore, or custom).



Why Choose the Open-Source Version?


While a free, protected version is available, this package gives you the ultimate freedom and flexibility:

  • Full Source Code: Get access to every single line of code. All Lua, HTML, CSS, and JavaScript files are unobfuscated and commented for clarity.

  • Unlimited Customization: Change game logic, add your own unique minigames, completely redesign the user interface, or seamlessly integrate the system into your own complex scripts.

  • No Restrictions: No Escrow protection, no IP-lock. You have full control over the files and their use on your server.

  • A Perfect Learning Tool: Dive into the code to understand how a complete, interactive NUI script is built from the ground up. Ideal for new or experienced developers looking to expand their skills.



Core Script Features


  • Two Minigame Types:

    • Sequence Hack: A memory game where players must correctly input a string of characters.

    • Skill-Check Hack: A skill-based game where players must stop a moving bar at the right moment over multiple rounds.

  • Highly Configurable: Easily adjust difficulty, number of rounds, text, and more via the clean config.lua file.

  • Easy Integration: Use the clean export to trigger the hacking minigame from any of your other scripts.



What You Get


  • The complete and unobfuscated source code for all script files.

  • A clean config.lua for easy adjustment of all text and gameplay settings.

  • The freedom to modify and extend the script to fit your exact needs.



Integration Example


Implementing the script into your projects is incredibly simple:

Lua


-- EXAMPLE: Start a skill-check with 3 rounds and medium difficulty
local success = exports['hackinggame']:StartClientHack('skillcheck', 5, { rounds = 3 })

if success then
    -- Add your code to run on success (e.g., open a door)
    TriggerServerEvent('myRobberyScript:success')
else
    -- Add your code to run on failure (e.g., trigger an alarm)
    TriggerServerEvent('myRobberyScript:alarm')
end


Dependencies


  • None! This script is 100% standalone.

Invest in the foundation for unique, interactive events on your server. Purchase now and unlock the full potential of the Advanced Hacking System!


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